Advanced Models SDK v110

This document provides information for Unreal Tournament modellers making a plugin player model with Advanced Model Support v102 or later, and for modellers and programmers working on larger mods who wish to use skeletal models and/or Advanced Model Support code.

Parts of it may also be relevant to developers working on other Unreal-engined games, if they include the skeletal model system originally developed for Unreal Tournament for the Playstation 2.

Credits

AMSDK compiled and edited by:
Simon 'Psychic_313' McVittie
Contributors:
Simon McVittie, Richard `vajuras' Osborne (3D Studio Max), Laura Smith (3D Studio Max), James 'MrGreen' Green (Animation info), Burnt Kona (Status dolls tutorial)
Thanks to:
Everyone at EpicKnights

Colour coding

Bits about the Cubic Man example model (which may be useful to understand what's going on)
Important bits which are subtly different from what modellers and skinners will be used to (pay attention!)

Index

Starting

Creating the model and #exec script

Coding and compiling the model

Downloads

This SDK and other resources may be downloaded from pseudorandom or from Epic Knights.

Back to index


AMSDK compiled by Simon `Psychic_313' McVittie, http://www.pseudorandom.co.uk
This page by Simon McVittie