Advanced Models SDK v110
This document provides information for Unreal Tournament modellers making a plugin player model
with Advanced Model Support v102 or later, and for modellers and programmers working on larger mods who wish to
use skeletal models and/or Advanced Model Support code.
Parts of it may also be relevant to developers working on other Unreal-engined games, if they
include the skeletal model system originally developed for Unreal Tournament for the Playstation 2.
Credits
- AMSDK compiled and edited by:
- Simon 'Psychic_313' McVittie
- Contributors:
- Simon McVittie, Richard `vajuras' Osborne (3D Studio Max), Laura Smith (3D Studio Max), James 'MrGreen' Green (Animation info), Burnt Kona (Status dolls tutorial)
- Thanks to:
- Everyone at EpicKnights
Colour coding
Bits about the Cubic Man example model (which may be useful to understand what's going on)
Important bits which are subtly different from what modellers and skinners will be used to (pay attention!)
Index
Creating the model and #exec script
Coding and compiling the model
Downloads
This SDK and other resources may be downloaded from pseudorandom or from Epic Knights.