User manual: Intro - Server Packages - Bot Library manager - Options window - Datafile creator
If you write a mod, or have downloaded a mod for which I haven't done a datafile, you may wish to make a UT System Config datafile for it. The format has changed since version 1, but there is limited support for importing your old presets (you'll probably still have a lot of typing because a lot of information in new datafiles just doesn't exist in the old presets).
From the main menu, choose File/New/Datafile, or from the Server Packages editor, choose "Create a new datafile". In the datafile creator window which appears, fill in the details of your modification, clicking Next after each page. Please don't forget to send me the finished datafile (see below).
If the datafile you want to edit is one you've just created, or one you've received as a *.utsc.txt file, you can open it with File/Open/Datafile... or by selecting it in the Server Packages editor and choosing "Edit this datafile". All data from the file will be preserved, except the name of the file's writer (on the last page, and added since UTSC 2.0; please fill in your own name here).
If the datafile is part of the main data store (UTSC210.DAT) it can't be edited directly. However, if it's a datafile for a mod you've written and you want to update the mod or your details, or if you spot a major bug and want to correct it, it is possible to export all the files from it and alter the one you want.
The application's main datafile is now a binary file called UTSC210.DAT which contains details of many mods. UTSC is unable to write to this file (its format is reasonably efficient but quite awkward, especially for random access, so I use a separate program to compile it from many *.utsc.txt files).
Additional user-created datafiles are stored in the UT System Config program folder (there is no longer a presets\ folder). They must have extension *.utsc.txt but are structured like a Windows 3.1 INI file.
To export the contents of UTSC210.dat, please run UTSC.exe with command line switch "/export". It creates a subfolder called "exports" and places the contents of UTSC210.dat here. For example, if installed in C:\Program Files\Games\UTSC, it would create C:\Program Files\Games\UTSC\exports and place lots of *.utsc.txt files here.
To edit one of these, copy it into the same folder as UTSC.exe (e.g. C:\Program Files\Games\UTSC) and use the datafile editor as usual.
Known Issue: UTSC will load the mod from UTSC210.dat and
the *.utsc.txt file. This means two versions of the mod will appear in
the mod list, and there will appear to be two of each skin, model and
voice in the mod. To fix this, either abandon UTSC210.dat and just use
the exported text files (slow), or rebuild the master file (some
hacking and a copy of Delphi 3 required).