Paradox Productions

Star Yacht v1.1

Update note

This OPT was released (as Baudo-class Star Yacht version 1) on 22nd September 1999; this is a re-release with my old address removed from the readme.

When this model was created, the XWA mod tools had advanced far enough to allow entirely original models. This one is based on the descriptions of the Pulsar Skate in Michael Stackpole's X-Wing books; I later found out (from a graphic novel) that what Stackpole imagined it to look like was entirely different, but never mind. Think of this as a some-other-class Star Yacht :-)

This mod may be copied and distributed non-commercially, as long as due credit is given and it is not modified (in particular, this notice must be preserved). It comes with NO WARRANTY, express or implied, including any implied warranty of "fitness for purpose".

More OPTs are available at http://www.pseudorandom.co.uk/2000/paradox/xwa/.

Simon McVittie
6 May 2003

Original documentation (edited)

Baudo-class Star Yacht (Pulsar Skate)

Version: X-Wing Alliance, 22 September 1999

Files included:

No patches are available yet, but suggested statistics are shown below.

Full Name: Baudo-class Star Yacht
ID Code: Bd/Yct
Designation: Light Transport
Manufacturer: Corellian Engineering Corp.
In use by: Various
Size: 46 metres
Crew: 2-3 (pilot, co-pilot, sometimes gunner)
Performance:
SPEED 93 MGLT SHIELDS 240 SBD
ACCELERATION 11 MGLT/s HULL 100 RU
MANEUVERABILITY 69 DPF CANNONS 2 las., 1 turret
HYPERDRIVE Fitted WARHEADS None


CRAFT REPORT

Comments: Light freighter, slightly larger than the ever-popular YT-1300. Dual lasers and a turret for defensive purposes, combined with a large hold for a ship of its class. Not particularly tough or fast, but often modified with enhanced engines and shield systems.
"Not as fast as the Falcon, but definitely better looking" - Mirax Terrik on the Pulsar Skate, a modified Baudo-class

Additional OPT features: You can use the turret! Put it in the Falcon, YT-2000 or YT-1300 slot and the G key is enabled. Bear in mind that you will have to replace both the normal and exterior OPTs.

OPT DETAILS

Creator: Simon "Psychic" McVittie
Craft source: X-Wing books and I, Jedi, Michael Stackpole
Tools used: Jed, Jed2Prj, AceDxf, XW Engine Glow Editor, IrfanView
Suggested craft to replace: Muurian Transport, or new slot with BinHexEdit or equivalent
 
S-FOILS FG TEXTURES ENGINE GLOWS LAS. HARDPOINTS WARH. HARDPOINTS HITZONES PATCHES INCLUDED
No Yes Yes Yes Yes YES! None

Known bugs:
 
Advanced: (copy unknowns from YT-1300) (note that laser settings here only control the fixed lasers; the EXE deals with the turret separately, so these stats are correct)
IN-GAMEEXE
SHD REC RATE n/a 50
HYPERDRIVE Yes 1
GUN CONVERGENCE No 0
SHIELDS Yes1
SHIELD STRENGTH 240 SBD12000
SENSITIVITY TO FIRE n/a 4
HULL STRENGTH 100 RU10500
SYSTEMS STRENGTH n/a 15
SPEED 93 MGLT210
ACCEL RATE 11 MGLT/s25
DECEL RATE n/a60
ROLL (69 DPF) 36
PITCH (69 DPF) 16
SCORE 80? Unknown
COCKPIT Generic [leave blank]
IN-GAMEEXE
1st LASER TYPE Red Laser 280
2nd LASER TYPE None 0
3rd LASER TYPE None 0
1st LASER START RACK n/a 0
2nd LASER START RACK n/a 0
3rd LASER START RACK n/a 0
1st LASER END RACK n/a 1
2nd LASER END RACK n/a 0
3rd LASER END RACK n/a 0
1st LASER LINK CODE Twin 2
2nd LASER LINK CODE (none) 0
3rd LASER LINK CODE (none) 0
1st LASER SEQUENCE n/a 1
2nd LASER SEQUENCE n/a 0
3rd LASER SEQUENCE n/a 0
1st WARHEAD TYPE n/a 0
2nd WARHEAD TYPE n/a 0
1st WARHEAD START RACK n/a 0
2nd WARHEAD START RACK n/a 0
1st WARHEAD END RACK n/a 0
2nd WARHEAD END RACK n/a 0
1st WARHEAD LINK CODE (none) 0
2nd WARHEAD LINK CODE (none) 0
1st WARHEAD CAPACITY 0 0
2nd WARHEAD CAPACITY 0 0
COUNTERMEASURES 10 10