UT System Config 2.1f

Contents - Installation & uninstallation - User manual - Questions & answers - Bugs & fixes - Legal stuff

User manual: Intro - Server Packages - Bot Library manager - Options window - Datafile creator

Bot configuration

UTSC makes it possible to have a large number of bot configurations and save a random selection of 32 into Unreal Tournament. These are stored in files with extension *.UT_BOTS. The files created by version 1, *.UT_BOTLIB, are no longer saved but can be opened (change the filter in the Open dialog box to do so). A sample bot library is included, containing the 32 default UT bots.

You can open an existing bot library, or import your UT bots into a new or existing one. When opening a library you can choose to open it as a new file, or to append the bots to your existing list (using the "Open & Append" button).

The bot library manager has been extensively rewritten and now has "friendly" names for models and skins for which datafiles exist. There isn't an option to detect duplicate bots yet, but you can sort the entire list by name and remove duplicates by hand.

As before, choose "Write to INI" to export your bots. You are presented with a checklist of all the bots in the current library, and various options to filter bots. For example, before playing Instagib, you might want to remove all your super-accurate sniper bots (the Accuracy slider has a huge effect on a bot's skill, especially in Instagib games). There is an option here for server operators to remove all bots which aren't available in the server packages, so you can have a long list of bots for normal use, and press this button before starting a multiplayer game.

When you click "Export" in the export dialog box, 32 bots are randomly selected from those which are ticked in the checklist, and are written to the UT configuration files in a random order. If there aren't 32 available bots, the remaining slots are taken by Male Commandos called Bot_n, where n is the slot number (so if you export 30 bots, UTSC will add Bot_31 and Bot_32).